Scenarios Little Soldiers

FMA Scenarios

Stronghold

Summary

The inspiration for this scenario was taken from GDW's Twilight:2000. The setting is after a nuclear war on earth.

Units

Setup

The Marauders are based in an abandoned Police Station. The leaders will start in the station, but the rest of the figures may start out anywhere around it (ex: in nearby buildings). The Mercenaries may approach from any edge of the table but must start within 3" of that edge.

Goals

The Mercenaries want to drive the Marauders out of the Police Station and hold it until reinforcements arrive from their employers. The Mercenaries get a victory if they can occupy and hold the police station before the game ends. The game should last between 7 to 10 turns (decided beforehand). If the Marauders still hold the Police Station by the end of the game they get a victory.

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