Hold the Bridge
Summary
The inspiration for this scenario was taken from GDW's Twilight:2000. The setting is during a nuclear war on earth. A NATO force was sent to capture a bridge. They achieved their objective, but only three of the NATO squad is left. Now they are pinned by a Pact Squad that is trying to retake the bridge. NATO reinforcements are coming but they must hold their side of the bridge or NATO won't be able to get their forces across to engage the Pact.
Units
- NATO Team (355 pts)
- 1 Leader w/ Kevlar Vest, Assault Rifle (R 2)
- 1 Rifleman w/ Kevlar Vest, Assault Rifle and GL (R 2)
- 1 Support w/ Kevlar Vest, SAW (R 2)
- NATO Reinforcements (482 pts)
- 1 Leader w/ Kevlar Vest, Assault Rifle (R 2)
- 2 Riflemen w/ Kevlar Vest, Assault rifles (G 2)
- 1 Support w/ Kevlar Vest, SAW (R 2)
- 1 Support w/ Kevlar Vest, LAW (R 2)
- Warsaw Pact Forces (837 pts)
- 1 Leader w/ Kevlar Vest, SMG (R 2)
- 1 Comm/Assistant Leader w/ Kevlar Vest, Pistol (G 2)
- 4 Riflemen w/ Kevlar Vest, Assault Rifle (R 2)
- 2 Support w/ Kevlar Vest, SAW (R 2)
- 1 Support w/ Kevlar Vest, RPG (G 2)
Setup
The bridge is set in the middle of the table crossing a river that run horizontally to the opposing sides. Both sides of the bridge have some cover (Urban or Rural). The NATO Team sets up on the enemy side of the bridge under cover. The Pact squad may setup no closer than 18" to the NATO Team. The NATO Reinforcements start at the edge of the table on the NATO side.
Goals
The NATO forces must have at least one living figure on the enemy side of the bridge for the whole game. If the Pact can kill all NATO soldiers on their side of the bridge then the Pact recaptures the bridge and wins (even though the NATO forces have more soldiers on their side).
Alternately the Pact must capture the NATO side of the bridge as well as their side to win.
Page Created by Jakim Friant, 2000