Get That Deer
Summary
The setting is after a nuclear war as in the Twilight:2000 RPG. Three hunters have just shot a deer when they are accosted by a band of primitives who want to take the deer for themselves.
Units
- Hunters (195pts)
- 1 Hunter w/ Sporting Rifle and Knife (G 2)
- 1 Hunter w/ Shotgun and Knife (G 2)
- 1 Hunter w/ Sporting Rifle and Knife (G 2)
- Band of Primitives (192pts)
- 1 Primitive w/ Light Pistol and Improvised Weapon (U 1)
- 2 Primitives w/ Improvised Weapons (U 1)
- 2 Primitives w/ Knives (U 2)
- 1 Dead Deer
Setup
The setting is in the middle of the forest in a clearing and should have lots of cover. The hunters should set up in the middle of the table with some light cover around. They should be no more than 2 inches away from the deer. The primitives may setup 2D6 inches away from the hunter group.
Goals
The hunters must keep the deer and drive off the primitives. The primitives will leave if their morale drops to shaken. The primitives will try to take the deer, and if they get the deer out of LOS of the Hunters they will disappear with it into the woods and gain a victory.
Special Rules
It takes one action to pick up the deer. Two figures can carry off the deer with no movement penalty. One figure can carry it at half their movement rate.
Page Created by Jakim Friant, 2000